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Articulated Animal AI: An Environment for Animal-like Cognition in a Limbed Agent

arXiv.org Artificial Intelligence

This paper presents the Articulated Animal AI Environment for Animal Cognition, an enhanced version of the previous AnimalAI Environment. Key improvements include the addition of agent limbs, enabling more complex behaviors and interactions with the environment that closely resemble real animal movements. The testbench features an integrated curriculum training sequence and evaluation tools, eliminating the need for users to develop their own training programs. Additionally, the tests and training procedures are randomized, which will improve the agent's generalization capabilities. These advancements significantly expand upon the original AnimalAI framework and will be used to evaluate agents on various aspects of animal cognition.


AdaptSim: Task-Driven Simulation Adaptation for Sim-to-Real Transfer

arXiv.org Artificial Intelligence

Simulation parameter settings such as contact models and object geometry approximations are critical to training robust robotic policies capable of transferring from simulation to real-world deployment. Previous approaches typically handcraft distributions over such parameters (domain randomization), or identify parameters that best match the dynamics of the real environment (system identification). However, there is often an irreducible gap between simulation and reality: attempting to match the dynamics between simulation and reality across all states and tasks may be infeasible and may not lead to policies that perform well in reality for a specific task. Addressing this issue, we propose AdaptSim, a new task-driven adaptation framework for sim-to-real transfer that aims to optimize task performance in target (real) environments -- instead of matching dynamics between simulation and reality. First, we meta-learn an adaptation policy in simulation using reinforcement learning for adjusting the simulation parameter distribution based on the current policy's performance in a target environment. We then perform iterative real-world adaptation by inferring new simulation parameter distributions for policy training, using a small amount of real data. We perform experiments in three robotic tasks: (1) swing-up of linearized double pendulum, (2) dynamic table-top pushing of a bottle, and (3) dynamic scooping of food pieces with a spatula. Our extensive simulation and hardware experiments demonstrate AdaptSim achieving 1-3x asymptotic performance and $\sim$2x real data efficiency when adapting to different environments, compared to methods based on Sys-ID and directly training the task policy in target environments. Website: https://irom-lab.github.io/AdaptSim/


Why is That a Good or Not a Good Frying Pan? -- Knowledge Representation for Functions of Objects and Tools for Design Understanding, Improvement, and Generation

arXiv.org Artificial Intelligence

The understanding of the functional aspects of objects and tools is of paramount importance in supporting an intelligent system in navigating around in the environment and interacting with various objects, structures, and systems, to help fulfil its goals. A detailed understanding of functionalities can also lead to design improvements and novel designs that would enhance the operations of AI and robotic systems on the one hand, and human lives on the other. This paper demonstrates how a particular object - in this case, a frying pan - and its participation in the processes it is designed to support - in this case, the frying process - can be represented in a general function representational language and framework, that can be used to flesh out the processes and functionalities involved, leading to a deep conceptual understanding with explainability of functionalities that allows the system to answer "why" questions - why is something a good frying pan, say, or why a certain part on the frying pan is designed in a certain way? Or, why is something not a good frying pan? This supports the re-design and improvement on design of objects, artifacts, and tools, as well as the potential for generating novel designs that are functionally accurate, usable, and satisfactory.